Mark Johnson's occasional & opinionated podcast about family strategy boardgames

Saturday, July 09, 2005

BGTG 24 - July 9, 2005 - Two-player games SR: Jambo, Starship Catan, Richelieu, Flowerpower

This show was something of a hybrid, an audio session report that had an overall theme: 2-player games. That's because the most recent Santa Clarita Boardgamer session just had two players! Myself and BGTG logo designer Greg Wilzbach. We got in some good ones, and once again it made me think that we ought to play these more even on nights when we've got more turnout.

Speaking of those logos, the polling is going to wind down soon. The iPod/Meeple-blasting-off logo is going to have to make up a lot of ground to overtake the pawn-on-wheels logo. Voting results are now approaching 65%-35% . . . but only a modest subset of my listeners have actually voted so far.


Starship Catan
Lost Cities


Anonymous Anonymous said...

Can you post the details of how to call your voice mail using Skype (for your overseas listeners)?

4:59 PM  
Blogger Mark Johnson said...

Uh . . . I'm not sure how to do that. Can Skype easily call "regular" phone numbers? Because that's what my call-in number is, a regular phone call to 206-888-BGTG. Truthfully, anyone trying to contact BGTG through Skype might want to just use their computer & microphone to record their comment and email it to me. I can probably make use of whatever format or recording parameters one would try (though my preference would be for 22050 Hz mono MP3).

8:20 PM  
Anonymous Anonymous said... lets you do it. looks like it can convert the number. I'll give it a try.

4:22 AM  
Anonymous Anonymous said...

I just left a message using Firefly ( - basically an Australian Skype). I hope the sound quality is OK. A normal phone call to the US costs about 50c Australian (about 40c US) for 1 minute, while Firefly costs 4c - 7c. Hence why I used Firefly. If the quality was crap, post back here so I know...


4:47 AM  
Blogger Mark Johnson said...

Matthew, I think the quality was a little iffy, sorry. Send me your email address and I'll send the WAV file back to you so you can hear for yourself. Maybe we can work out the kinks in this process. I'd like to get audio feedback, even from people with strange accents. :)

8:29 AM  
Anonymous Anonymous said...

It seems that playing quickly and in a timely manner are more important in your games than having a good understanding of the rules or having an enjoyable time. (ie. your frequent mention of game length, analysis paralysis, and rules goof-ups)

I've often thought that the people who bring up "Analysis Paralysis" are the people who have the problem, not the person taking a moment to figure out what they want to do. Gamers who gripe about analysis paralysis remind me of traffic cops. Blowing whistles, telling people when to go, how to go and to pick up the pace.

Give a new player a break, let them make their mistakes and take their time doing it. This is a game right? People irritated by analysis paralysis need to take a deep breath, take off their watches and appreciate the company of other people who enjoy the same hobby.

Remember, if analysis paralysis bothers you, just think how irritating it is to be around someone who is bothered by analysis paralysis. In our game group, we often tell those people to stop being so whiny.

11:15 AM  

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