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Mark Johnson's occasional & opinionated podcast about family strategy boardgames

Tuesday, July 29, 2008

BGTG auction and my new appreciation for Martin Wallace

First of all, another podcast is coming. Somewhere I've got an old "car-cast" I did last year after our group had played several different business games. I'll post that soon. Before that I want to record my "re-introduction" episode. I believe I did an intro episode way back in BGTG #1, but I'm afraid to listen to it myself! Instead I think I'll redo the introduction, taking this opportunity to present my new top ten list. (Spoiler alert: I'm cheating, since I'm going to briefly recap my old top ten list, then talk about a new top ten. :-)

I'm also running a game auction on Boardgamegeek, using their trade geeklist system. I'd rather give my sales commission to BGG than ebay! Right now I've got a collection of oddball stuff, which is a glimpse into my collection of several years back. I used to be more interested in games that others didn't talk as much about, which means there are some unusual items there (e.g. Abilene, Die Glucksritter). Plus wargames. I've got a decent sized collection of wargames and wargame magazines that I'm going to start selling off in future auctions. Some of this stuff just isn't going to be played by me, so it might as well go to someone who can do more with it. Plus, I'd like to free up some space to buy some other things.

Last, I'm going to need to talk about Martin Wallace games in a future podcast. I'm sure you've heard me say that I don't really care for Martin Wallace's designs too much. While that's still true for some of his games (i.e. Age of Steam, Princes of the Renaissance), lately I've had a chance to play & enjoy Byzantium, Tinner's Trail, and Brass. That's the order in which I prefer them, too. The first two, in particular, weren't what I expected from a Martin Wallace game, and that's something I'd like to record a podcast about.

-Mark

Thursday, July 03, 2008

BGTG 82 - June 17, 2008 - SR & Feedback (Hamburgum & Streetcar)



Uh...yeah. At the start of this show I say I recorded it back on May 29. Which I did. Then I labeled the file and blog entry June 17, because that's when I edited it. Except that I ran into a technical glitch, and I only just now resolved all of that to get it posted on July 13. Whew!

Anyway, it's here now. Not long after my 2007 recap described some new games I hadn't had the chance to try yet, I got to play Hamburgum. Besides being a notable 2007 release, it was my first experience with the rondel mechanism. Very interesting, and I'd like to try the other rondel games some time.

I was just as excited to play an older game, Streetcar. Actually we played the German original, Linie 1. And this was back from the days when the German original and American reprint looked quite different, not the co-productions like we're so used to nowadays. I've always really enjoyed this game as one of the best connection games out there.

-Mark